Welcome to the HARRIET'S DAUGHTER: UNDERGROUND RAILROAD GAME. You and up to four players will be playing on Harriet's team as runaway slaves trying to escape the schoolyard and reach the finish line with enough passes. You'll race through Toronto collecting fragments of a pass until you have enough to make a complete pass. Stopping you are the teams of Slave Hunters and Hunting Dogs which will be roaming the map ready to confiscate your illgotten passes and send you back to the start location. But if you work together trading fragments you can all get enough passes to reach the finish line, or you can turn on them taking the passes you've acquired and finishing the game before the others slow you down. You can download and print the Instructions for future reference HERE.
On the player's turn they will take four actions. Each actions can be any of the following
After the player complete their turn they will complete a hunter turn.
*Captured Slaves lose one full pass. If they do not have a full pass they lose 1/2 (rounded down) of their pass fragments (Pass or Fragments choosen are selected by the targeted player).
The game will enter the final round when one player reaches the finish position and uses one action to turn in three completed passes.
After one person has reached the goal. All other players are given one more turn with six actions instead of four.
After the final round any players that have reached the goal have won the game.