A few queries raised by this week’s readings…
Aarseth seems to fetishize interactivity and participation above the potential for meaning-making in any given text, thus privileging form ahead of content. Deleuze & Guattari’s Anti-Oedipus and Lynch’s Twin Peaks: The Return may be non-ergodic, while the Call of Duty video game series is ergodic; yet it would [...]
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The impact of digital technology on textuality and the question of what should be considered a literary text are at the heart of the introduction to Espen Aarseth’s Cybertext: Perspectives on Ergodic Literature. The cybertext is any text-based work possessing an information feedback loop that functions, in Aarseth’s words, as “a machine for the production [...]
Tags: Cybertext, Ergodic Literature, labyrinth
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Some fun readings . . . .
Tanya Kryzwinska, “Demon Girl Power”
James Newman, “The Myth of the Ergodic Videogame”
Tevis Thompson, “But Out Princess is in Another Castle: Towards a Close-playing of Super Mario Bros.”
Derek A. Burrill, “‘Oh, Grow Up 007′: The Performance of Bond and Boyhood in Film and Videogames”
Leon Hunt, “‘I Know Kung Fu!’: The [...]
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