Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Thoughts on Manovich, Kinder, and Database Cinema…

Hi folks — since I’ll not be in class today, I thought I’d share a few thoughts in reaction to this week’s readings as a roundabout response to Slav & Shiyam’s discussion questions.

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Tue, November 21 2017 » Future Cinema, Manovich, database, interfaces, narrative » No Comments

Data-mining your childhood

Inspired by our discussion today… The Wilderness Downtown takes the address of the place where you grew up and sources images from Google Maps and Street View to tailor an HTML5 music video of Arcade Fire’s “We Used to Wait” to “your own” childhood memories. Here’s a behind-the-scenes video:
https://www.youtube.com/watch?v=EKg2HJ_qvKA
And here’s the actual interactive site, which requires the [...]

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Wed, November 11 2015 » database, dreams, future cinema 2015, interactivity, remix/mashup, surveillance » 2 Comments

Lev Manovich Soft Cinema

The following are two different video clips of Lev Manovich’s Soft Cinema (following our discussion on Database Cinema):
https://vimeo.com/44602928
https://www.youtube.com/watch?v=4hn-AUJ2NnY
- Erica

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Wed, October 21 2015 » Future Cinema, Manovich, database » No Comments

Tomorrow morning: Database Cinema event

FYI all, there is a lecture on Database Cinema tomorrow in Nat Taylor Cinema. I was reminded of this in my New Media: The Database course and thought I’d invite people here. ;-)
Thursday, Feb. 2 @ 9:30am-12:30pm in Nat Taylor Cinema (N R102)Lee Knuttila, the course director, will conduct a short lecture and screen the [...]

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Wed, February 1 2012 » database, digital cinema, documentary, events, remix/mashup, talks » No Comments

KORSAKOW 5.0.2 released!

http://korsakow.org/download
This is a list of the changes:
* Users can now Import and Export Interface designs via File->Export and File->Import (can also right-click an interface and chose “export”)
* When closing one project (ie when opening a second one, loading, importing, etc…) if there are resources being edited there is a prompt about losing unsaved [...]

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Tue, November 10 2009 » Futurecinema_2009, database, software » No Comments

Marker’s IMMEMORY….

“…electronic texture is the only one that can deal with sentiment, memory, and imagination.” – Chris Marker

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Tue, February 19 2008 » Derrida, Future Cinema 2, Manovich, database, digital cinema, digital storytelling, documentary, globalization, history, narrative » 1 Comment

korsakow

Hi everyone
tomorrow we’ll be looking at database narrative and we will experiment with the korsakow system. If you have any material that can be played in quicktime — .mov videos, jpgs, quicktime vr etc. — that you would like to experiment with, do consider bringing it to class.
By now you’ve read about database cinema [...]

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Mon, February 18 2008 » Future Cinema 2, class admin, database » No Comments

The NYTimes’ A.O. Scott Speculates about the impact of the Future Screen

New York Times
March 18, 2007
The Shape of Cinema, Transformed at the Click of a Mouse
By A. O. SCOTT
FOR some time now, it has been possible to imagine a moment when you — yes, You, the Person of the Year, the ultimate arbiter of cultural relevance — will be able to watch whatever you want whenever [...]

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Sat, March 17 2007 » Future Cinema, database, digital cinema, distributed networks » No Comments

Assignment #3 – Carolyn Steele

Lev Manovich – Database as Symbolic Form
Taking perhaps the concept of technological determinism to its logical evolution in the digital age, Manovich explores the database as the dominant cultural or symbolic form of postmodernism in contrast with the linearity of the modernist era suggested by Panofsky. Manovich uses the term ‘database’ in the basic sense [...]

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Thu, January 18 2007 » Future Cinema, database, seminar summaries » No Comments

political videogames

Molleindustria is an italian team of artists, designers and programmers that aims at starting a serious discussion about social and political implications of videogames. This will involve media activists, net-artists, habitual players and critics and detractors of videogames. We chose to start with online gaming in order to sidestep mainstream distribution channels and to overcome our lack of means. Using simple but sharp games we hope to give a starting point for a new generation of critical game developers and, above all, to experiment with practices that can be easily emulated and virally diffused.’

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Fri, February 10 2006 » Future Cinema, animation, database, games » No Comments