“SEE BANFF!”
I love this project!! See it here: QT Video of “See Banff”
More info and following project description taken from:
www.naimark.net/projects/banff.html
SEE BANFF! is an interactive stereoscopic installation. It bears a strong – and intentional – resemblance to an Edison kinetoscope, which made its public debut one hundred years ago in April 1894. It achieved instant popularity, [...]
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Sun, December 18 2005 » Future Cinema » No Comments
I think it was Irene who had the idea for subway tunnel projections. There is a short piece in the Dec. 1-7 issue of NOW Magazine about a new initiative to re-design three subway stations. Designed by Jack Diamond, the stations will include “projected pictures on the tunnel walls and operatic music played when the [...]
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Wed, December 7 2005 » Future Cinema, articles of interest, screen technologies » 2 Comments
Excerpted from “we-make-money-not-art”:
http://www.we-make-money-not-art.com/
December 06, 2005
Spyglass for Amplifying Nostalgic Feelings
Spyglass, by Fumiaki Murakami, is a spy glass that provides immersive 360-dgree virtual reality experiences. When you rotate the spyglass, what you see moves in the right manner, giving you the illusion of peeping into a real space. You can also zoom in and out.
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Tue, December 6 2005 » Future Cinema, screen technologies, virtual reality » No Comments
i just wanted to say quickly how impressed i was last week with the projects and how much i’m looking forward to seeing the papers and spending time with all of you work over the break. i think it’s a wonderful idea for the AR gang to form some kind of group and in [...]
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Mon, December 5 2005 » Future Cinema » No Comments
from http://homepage.mac.com/davidrokeby/
“Machine for Taking Time” is a work commissioned by the Oakville Galleries for the show “Earthly Delights / Deep Gardening” curated by Su Ditta. This installation is asite-specific work in progress. A colour surveillance camera has been mounted outside the gallery on a computer controlled pan/tilt mechanism, allowing it to see most of the [...]
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Fri, December 2 2005 » Future Cinema » No Comments
“Street Games” Sydney Morning Herald
By Fran Molloy
November 24, 2005
You’re moving through the streets of Melbourne stalking your quarry. A phone call on your GPS mobile phone tells you your target is only a few streets away. A direct kill means boosting your team’s score. And in this game, winning is everything.
Welcome to the world of “real-life” games that blur the boundary between gaming and reality.
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Thu, December 1 2005 » Future Cinema, augmented reality, games » No Comments
“Literacy of Xbox” should be part of schooling: York U prof
TORONTO, November 30, 2005 — A York University professor has issued a report that argues gaming systems like the Xbox represent a new kind of literacy and should be added to educators’ arsenal of learning and testing tools.
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Thu, December 1 2005 » Future Cinema, games » No Comments