Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

3 questions

Have games broken reality?  Are the problems that McGonigal outlines with reality (uninspiring motivations, lack of epic moments/wins/environments, social networks in disarray) based on the fact that she is a product of gamer culture and therefore has an unrealistic expectation of reality?

I felt a certain disembodiment implicit in a lot of the games that she cited as examples.  It seems to me that if games are implemented as McGonigal hopes that the mind/physical balance of reality would be off.  How would implementing gaming mechanics affect the physical world?

Are games like Superstructure and World Without Oil simply guided online discussion groups?

J

Thu, January 24 2013 » futurecinema2_2012

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