Some More Immersive Worlds Questions
Hi all,
Really enjoyed the discussion today. Got me thinking about AI and its relationship with future cinemas in a way that I hadn’t before. Here are my Q’s:
1. Lukas writes that cinematic ideas like mise-en-scene and cutting can be of use when conceptualizing immersive worlds. What are some other filmic techniques that might be applicable when designing spaces?
2. Per Lukas, the best museums and theme parks are “dream-like” and achieve suspension of disbelief. Do you agree? Or can these spaces be better used for purposes other than simple escapism?
3. Lukas discusses spaces that can tell stories, albeit usually linear ones. Can you imagine a “re-playable” venue or space, one that tells a different story every time you visit it? What might be the possibilities of such a design philosophy?
4. Lukas says that fakery should be “avoided at all costs”. Are there any benefits to using fakery deliberately or as a theme within a space? Might this concept of fakery be artistically useful?
-Andre