More Isbister Questions
1. Isbister claims that games are “more fun” when played with others. Do you prefer playing alone or socially? What might be some benefits to playing alone?
2. Isbister argues that designers purposefully design their games to accommodate a feeling of “flow”. But what are some interruptions to flow that you can think of? How do these interruptions affect the way we play?
3. Isbister cites LittleBigPlanet as a game that “delimits” the player. This raises another question: do games limit us when we play? If so, how and why?
4. How Games Move Us is mostly concerned with the ways in which games evoke emotional responses from players. By the same token, can games stimulate us intellectually? That is, what is the capacity for games to communicate complex ideas?