Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Anthropy Questions

Hey All,

I really enjoyed seeing the Painted Films last night! My questions are relatively similar to the discussion points brought up during our discussion before the screening.

1. Anthropy emphasizes the importance of having spaces and platforms where the creation of games is solely an endeavor of expression and a journey of process, rather than products for financial gain. This could be challenged by her later acceptance of modding/extensions of other games as being valuable to a creative process as part of the work has been already completed and is ready to be used. Is the idea of free and untethered creation and expression of personal experience contradicted by the employment of these systems that have been developed through the lens of another’s world-view/experience?

2. There have been considerable improvements in distribution, creation tech and tools, and development hubs for indie games since Anthropy’s book was released in 2012, including greater use of engines like Unity and Unreal. In what ways does this mirror the proliferation of capable and portable equipment within the film industry?

3. Is Anthropy’s goal of having an environment in gaming where anyone has a chance to express their story achievable? At what point does the ability to create without prior learning change from meaningful expression within a medium to ignorance of procedure and function of the medium? Is it necessary for one to obtain an element of literacy prior to experimentation and at what granularity is it deemed satisfactory?

4. Is there an area within future cinema for zine-like creation and distribution? Are the toolkits allowing for quick VR or AR experiences accessible financially and able to be understood without instruction?

Thu, November 8 2018 » Future Cinema

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