Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Questions from Mizusa – week 8

Q1. According to the article highlighting the Frankenstein AI, people may be made obsolete in a technologized world. In thinking of people living without technology, such as a computer and internet access, in this era, how is the way of people’s lives in there? How different values of people living a life with/ without technology are? How art can tell us the differences?

Q2.To create the collective narratives about the AI technology that envision our futures, we are suggested to involve the voices which tend to be made silence. Who is being excluded from the conversations? How can they get involved?

Q3. Game players’ visceral reaction is considered to be realized via technology in the virtual world. How do their brains conceive their experiences? How does the virtual experience influence in their real lives?

Q4. Eddo Stern, one of the creators of Waco Resurrection, states that games can be made about serious issues, while still providing some ambiguity. What is the “ambiguity” depicted in “villain-featured” films? What film succeeded/ failed to showcase ambiguous aspects of a social issue?

Tue, October 29 2019 » Future Cinema

Login