- There’s been a lot of discussion surrounding the danger of games incorporating Skinner Box techniques and design elements into things like mobile games and the like. What does the class think of this?
- Alongside my first question, several governments have been discussing the possibiliy of legislating that “loot boxes” are a form of gambling. Do we think this is an appropriate safety precaution or is it a step too far?
- Is it exploitative for games to constantly release extra contant at a premium rate, effectively creating what some scholars have called “a culture of haves and have-nots?” Or is it fair play?
- What is it about games that attracts so many people to want to work on them in a creative capacity versus other artistic mediums?
Wed, October 30 2019 » Future Cinema