- Cuphead, one of the experiences featured in the Medium article, is an example of a largely forgotten and underused form of animation being resurrected in the form of a modern interactive experience. Do we think things like video games or other digital media are a good means to preserve artistic techniques that have fallen by the wayside, or is it more of a gimmick?
- Podcasts have become an immensely popular means of delivering both knowledge and narrative experiences. What do we think it is that makes them so compelling? Is it just “radio, again” as I’ve heard some people express, or is there something more to them that can explain their popularity?
- For however many interesting and provocative VR experiences have been highlighted over the years by major publications, how many have gone forgotten and ignored? Should there be a bigger incentive to document and catalog experiences in this form of developing media given how many other forms have lost their past?
- Are there types of narrative experiences that the class thinks we need to see more of? Are we maybe leaning a bit too hard into VR and AR when there are maybe more things to be done in the real world?
Wed, November 6 2019 » Future Cinema