Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Michaela – Questions Nov 6th

1. Does suspension of disbelief really work in VR and XR as it’s so close to reality in the sense how our brain understands it?

2. Regarding the mindsetter design rule – doesn’t it make the places too unoriginal? There are so few surreal and dreamy VR experiences – does this design rule reflect this situation?

3. Lucas says: ‘The process of storytelling has taught the students important lessons about other cultures and has given them cognitive, social, and creative/artistic skills that can only be acquired through stories. Stories also allow us to more fully perceive the world’ (49). However, don’t stories rather function as simplifying modes that put reality into easier patterns, so we can understand it? (Like algorithms) Our lives and world generally doesn’t work through stories or narratives. Is it just an attempt to give life meaning?

4. Regarding authenticity and realism of the immersive world and the story, how much is too much? What could be best practice for such experiences in order not to make users relive the trauma or violence?

Wed, November 6 2019 » Future Cinema

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