- There’s a lot of discussion around things like AR being a way to further shut oneself off from having to interact with people around them, but do we agree with this? I still remember the summer Pokémon GO came out and just how easy it was to meet people doing the same thing and having a blast doing it, and I can’t help but wonder if maybe a little gamification of the modern world could be the key to world peace?
- To kind of go along with my first question, it seems like a large amount of AR experiences tend to be licensed ones. Do we think that this is largely a result of available finances and means of distribution? Or is there maybe more of a communal aspect of people wanting to “disappear” into their favorite franchises?
- Given the amount of data breaches and loss of use of platforms we see in the modern age when a particular experience is targeted, do we think there’s potentially a way for ARs to be weaponized? What would an AR being turned against its users even look like?
- Sorry to piggyback off your last question Grayson, but I too noticed how much AR creators seem to be mythologized in a lot of texts surrounding the issue and I’m trying to wrap my head around it. It reminds me a lot of the “indie bubble” surrounding indie games where creators seem to think said games have a much bigger impact than they do, but I wonder what everyone else thinks?
Wed, November 20 2019 » Future Cinema