Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Ar pacman

from USC blog:

A group of Singapore-based researchers are taking Pacman out of the arcade hall of fame and setting him loose on the streets.

The virtual reality gaming system allows players to become the insatiable cookie-munching hero of the classic computer game or one of his ghostly nemeses, simply by donning a backpack and a pair of goggles.

But instead of becoming a yellow blob trapped in a low-resolution two-dimensional maze, “Human Pacman” can roam freely through real environments.

The system was designed by a team led by Dr. Adrian Cheok of the Mixed Reality Lab at the National University of Singapore, using ubiquitous computing technology.

more here

Thu, October 6 2005 » augmented reality, games

One Response

  1. helen October 12 2005 @ 1:43 am

    Here’s another AR game called “MobZombies”, also developed at USC. Excerpted from “We-make-money-not-art” augmented reality archives:
    http://www.we-make-money-not-art.com/archives/cat_augmented_reality.php

    August 19, 2005
    MobZombies
    04:55 PM augmented reality + games

    MobZombies is a zombie-fleeing game where a player’s movement controls an avatar in the game space. Players run away from virtual zombies by really running.

    You have to stay alive as a horde of the undead slowly moves towards you. The longer you survive, the more zombies appear and the better they get at following you.

    Just because there are no obstacles in the virtual world doesn’t mean that there aren’t obstacles in the real world. Imagine running away from a zombie and realizing that the only way you can continue to evade it is by somehow negotiating a brick wall in the physical space or running through the football practice field during a scrimmage.

    MobZombies is inspired by mobile games such as Botfighers or Mogi, where the player’s movement in the physical world correlates to the game space. Because we carry mobile devices with us everywhere, it becomes fun to think about a version of MobZombies that kicks in at random times during the day, forcing you to stop whatever you were doing and try as hard as you can to avoid the undead.

    Developed at at USC Interactive Media Division by William Carter, Todd Furmanski, Kurt MacDonald and Tripp Millican.

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