Living room
here is the piece i was talking about just at the end of class today.. it’s a good example of a form of digital stroytelling that we didn’t really discuss but that resonates with much of our discussions –a piece that wants to reward reader/viewers, be experienced as coherent, is spatial, ergodic etc:
The Living Room “How does mobile technology change how classical forms of cathartic entertainment, particularly theater and puzzle games, can be realized? How can storytelling, gameplay, and mobile technology be combined to create a successful, coherent, and rich interactive piece?”