game mechanics or story?
“We all know that it is a grave mistake to begin the design of a game — except point-and-click adventures — with a story. What is less well-known is that it is ALSO a grave mistake to begin the design of a game with internal mechanics. Devotees of the anti-narrative cult are often guilty of this. Both are evidence of the most mortal sin of all: thinking about the game rather than the player.” Ernest W. Adams
“Sin on sinners!” – Member of the clergy in the Cult of the Anti-narrative.