Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Question

Anthropy writes “A game isn’t defined by being fun just as comics aren’t defined by being funny. A game is defined as an experience created by rules. ” The word ‘play’ and ‘game’ seem to have connotations of entertainment, leisure, and fun that we as individuals are already conditioned to believe. I wonder if it’s possible to shift this association of meaning to something more critical and serious. Can we forgo this established meaning in language and begin to accept different, more open and critical definitions of these words? Will accepting a broader definition support the idea of the possibility of games to create or influence social and cultural change?

“A game isn’t defined by being fun just as comics aren’t defined by being funny. A game is defined as an experience created by rules. ”
Excerpt From: Anna Anthropy. “Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-Outs, Queers, Housewives, and People Like You Are Taking Back an Art Form.” iBooks.

Wed, October 18 2017 » Future Cinema » No Comments » Author: preeti28

Questions about critical gaming…

If indeed “electronic games constitute cultural spaces” (Flanagan 2009, 253), the fundamental difference between games and any other cultural space is the relative rigidity of its rules. To wit, Anne Anthropy (2012) defines games as “an experience created by rules” (38). Rendering these rules dynamic and responsive is, Mary Flanagan (2009) suggests, an essential characteristic of critical playculture because this allows for multiple, contingent outcomes, honouring the choices of diverse users, and avoiding prescripted win/lose endings. Thus, critical gaming problematizes and renders permeable the in-group/out-group distinctions produced by given cultural spaces.

Does this mean consign critical games to specific formal structures which must refuse “winners” or “losers”? Can a game with a win/lose outcome  be critical? Can critical games still reify in-group/out-group identification while expanding access to, and representation in, games?

Wed, October 18 2017 » Future Cinema » No Comments » Author: sRoberts

Anna Anthropy Presentation

this is the link to the prezi presentation today! Discussion questions are inside
http://prezi.com/aworzfwkskby/?utm_campaign=share&utm_medium=copy&rc=ex0share

Wed, October 18 2017 » Future Cinema » No Comments » Author: yolanda

Another question for class…

I am interested in the idea of agency as it applies to video games. Although I strongly advocate for the idea of using games as pedagogical tools, I am somewhat sceptical of some of the arguments made in our recent readings (both this week’s and last’s) that posit video games as potentially having social and/or health benefits. My impression is that they remain essentially solipsistic and passive, particularly when considering (and I’m going to sound like a typical parent here) the time spent playing games could be spent doing ‘real things’ in the ‘real world’ with ‘real people’ (perhaps even enacting ‘real’ change). I’m being a bit of a devil’s advocate, but I’m curious as to what people have to say about this…

Wed, October 18 2017 » Future Cinema » No Comments » Author: mtrommer

Question for Today’s Class

Anthropy’s text foregrounds the various barriers to creating video games (particularly economic and social). As such, I was wondering if we could discuss how economic, socio-cultural, political, and curatorial barriers to entry impact the creation of any form of art? With emphasis on works created with virtual reality and augmented reality technologies.

Theo X

Wed, October 18 2017 » Future Cinema » No Comments » Author: theox25

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Tue, October 17 2017 » Future Cinema » Comments Off » Author: kenstjohn25

Saw this article about some cool uses of augmented reality audio: http://www.billboard.com/articles/business/7998347/how-augmented-reality-audio-soundtrack-your-life

Thu, October 12 2017 » Future Cinema » No Comments » Author: onella

Laura Marks – Skin of the Film

We actually have access to this book through York Libraries, which is awesome. It’s dense for sure, but here’s the link for anyone who’s interested, and the pages in question are 162-193.

http://ebookcentral.proquest.com/lib/york/detail.action?docID=1167652

—marko

Wed, October 11 2017 » Future Cinema » No Comments » Author: Marko Djurdjic

Data as Poetry (and vice versa)

Corporate boards and their like
http://theyrule.net/

Hip hop words and their useage
https://pudding.cool/2017/09/hip-hop-words/

Wed, October 11 2017 » Future Cinema » No Comments » Author: Marko Djurdjic

Where ?!?!

We have been wandering the halls looking for class and there is no information anywhere…where is class today??? Argh.

Wed, October 11 2017 » Future Cinema » 1 Comment » Author: mtrommer