Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Holograms

I found this video and thought it was cool. Maybe I’ll make one someday.

https://www.youtube.com/watch?v=7YWTtCsvgvg

- Oksana Unguryan

Fri, October 23 2015 » future cinema 2015 » No Comments » Author: Oksana Unguryan

Reading Selection from First Person for October 28

The selections from First Person by Noah Wardrup-Fruin we will be discussing is “Game Design as Narrative Architecture” by Henry Jenkins. Most of the book can be fund online, and our particular selection can be found here:

https://methodsandresearch.files.wordpress.com/2015/10/jenkins_narrative_architecture.pdf
- Sarah Voisin

Fri, October 23 2015 » future cinema 2015 » No Comments » Author: Sarah Voisin

Dream Control

I meant to post this a few weeks ago, but when I was a kid I used to pride myself on my ability to control my dreams. To the extent where I was actually manipulating and changing circumstances in my dreams. Also, when I was kid, I saw a story on 20/20 after T.G.I.F. one night about a dream control mask. The mask somehow monitored your brain, or your eyes for REM, and then emitted a red light to signal your sleeping self that you were dreaming, and therefore should begin thinking about controlling your dream actions. As I’ve said, I’ve now lost this ability to fully control my dreams, but this scenario reminds me of true augmented or virtual reality. There are now numerous websites out there instructing people how to control their dreams, one of which can be seen here: http://www.dreamviews.com/dreamcontrol.php

Thu, October 22 2015 » articles of interest, augmented reality, dreams, future cinema 2015, screen assignment » No Comments » Author: b3nny_mac

Ian Bogost

In preparation for next week, Ian Bogost was mentioned in class and I said that I loved his work. Here’s a link to a blog post of his of which I am particularly fond. It discusses game studies and how messy video games can be to study. It’s pretty funny and worth a read.

http://bogost.com/writing/videogames_are_a_mess/

Enjoy!

-Sarah S.

Wed, October 21 2015 » future cinema 2015 » No Comments » Author: smstang

Lev Manovich Soft Cinema

The following are two different video clips of Lev Manovich’s Soft Cinema (following our discussion on Database Cinema):

https://vimeo.com/44602928

https://www.youtube.com/watch?v=4hn-AUJ2NnY

- Erica

Wed, October 21 2015 » Future Cinema, Manovich, database » No Comments » Author: ericamel

Summary: N. Kathryn Hayles, Timely Art: Hybridity in New Cinema and Electronic Poetry”

By Aly Edwards

Cinema and literature have a history of co-habitation, evidence of this is found in the multitude of adaptions, translations and transformations from literature to film and vice versa. The digital computer provides a platform for the two mediums to commingle, transforming literary and cinematic practices.

  • Hayles expresses the uncertainty in categorizing this practice into the realms of ‘new cinema’ due to its hybridity but it is essential to explore in the context of new cinema theory and practice.

Electronic poetry as heterogeneous: “The aesthetic experiments now underway test a variety of strategies for combining word, image, animation, sound, color and form to provide satisfying artistic experiences in networked and programmable media.”

“The sea in which they all swim is time – time, that is, as it is constructed, programmed and delivered by the digital computer.”

Electronic poetry becomes the amalgamation of temporal cinematic practices (one-way progression through time) and non-interactive poetry redefines reading practices, which is similar to oral poetry, where the pace of poem is determined externally to the reader, i.e. the technology.

Incorporation of loops inscribes poetic writing within a different metaphysic. Technological restraints are also a part of the use of loops, conserving memory space and providing manageable file sizes; internet poses certain difficulties in terms of bandwidth

  • demonstrates the outdated nature of this article, since internet technologies in 2015 greatly differ compared to 2003

Cinema versus print poetry:

  • Cinema has frames, i.e camera shots.
  • Print poetry makes divisions spatially rather than temporally (stanza, line breaks, etc)
    • Yet can poems also take a temporal aspects as well, what about sonnet sequences? Each poem can be comparable to a camera shot.
    • Flash works differently, a new semiotic system “with scenes defined by the beginning and end points of animation sequences that can be paced according to timing algorithm. Moreover, more than one animation sequence can be shown on a given screen, timed so that it overlaps and mingles with other animations.”
      • Necessitates new theoretical language of reader-text relationships as discussed in Morris.

Successful hybridity opposes the tendency of classifications into cinema or literature: “It shows the Flash poem becoming a medium in its own right with its own visual and verbal rhetoric, a production of networked and programmable media that could not be enacted the same way in another other medium.”

Works discussed:

Ingrid Ankerson, Sinking: (http://poemsthatgo.com/gallery/spring2000/sinking/sinkingmain.htm)  traditional poetic form transformed by cinematic techniques; programmed in Flash 4, images and sound act as enhancements to the text.

Hayles would argue that it does not maximize on integrating sound, image and text on equal footing – focuses more on the text enhancement than experimentation with cinematic practices. (Is that not putting limitations on how electronic poetics should be formed?)

Check out the others on the website poemsthatgo.com! Some of them are really fun to play around with.

Rita Raley (article on significance of loops in electronic writing): “Death is the end toward which linear (and multilinear) plots traditionally tend.”

Bruce Smith, Marc Stricklin, His Father in the Exhaust of Engines: strong narrative with evocative images and subtle animation.

(http://archive.bornmagazine.org/His-Father-in-the-Exhaust-of-Engines-2001-author-Bruce-Smith-artist)

Young-hae Chang Heavy Industries, DAKØTA: (www.yhchang.com)  focuses on sound, using cutting words and designing animations to match rhythm of jazz drum.

Stephanie Strickland and M.D. Coverley, Errand upon which we came

“Strickland and Coverley believe that the potential of networked and programmable media should be used to introduce interactivity into electronic literature, practicing a principled rejection of techniques that do not allow the user to determine at least in part, pacing and trajectory.”

John Cayley, riverisland: how cinematic techniques as navigational functionalities to interrogate the relationship between digital nature of language and digital operations of a computer.

“literal art”:  letters as units of meaning on the screen

Questions:

In comparison to last week and the idea of ‘aura’, how would you discuss this aesthetic issue in terms of electronic poetry?

Do you notice any serious gaps in her approach to the new form of poetics?

Do you consider this practice a phenomenon born out of the technological age of the twenty-first century or do you think this is merely a technological progression of previously established poetic practice?

Tue, October 20 2015 » seminar summaries » No Comments » Author: Alicia Edwards

CLASSROOM LOCATION CHANGING: 239 CFT

Hi everyone,
apologies for the short notice but as of TOMORROW, October 21st, the Future Cinema class will be meeting in the film dept. seminar, rm CFT 239.

For those of you who do not know the campus well, CFT is the building *attached* to our current building, GCFA. It’s a two minute walk. I’ll also post sign, but if you see a friend from our class, do give them the head’s up. thanks!

Tue, October 20 2015 » future cinema 2015 » No Comments » Author: Caitlin

Thomas Elsaesser “The New Film History as Media Archaeology:

BY CODY AND NANNA

Media archeology: a theoretical approach to film history with an ambition to overcome the opposition between “old” and “new” media and other binaries which film theorists have invented for the (mis)understanding of film and film history.

In his article The New Film History as Media Archeology, Elsaesser calls for the embrace of an archeology where we dispose of the linear mindset of filmic past, urging instead for a re-examination of digital cinema as a vessel for a greater understanding of film as a whole. Digital cinema, thus, can act as a re-edification tool for what cinema is instead of a rupture of what cinema (as a perception) was. Through media archeology as rosetta stone for the new film history, we can trace single elements of film’s history back in time without fear of bifurcation (or a “rupture”) by way of these practices. This is the case because this “cinema of attractions” is actually [according to Elsaesser] a mechanism for interconnectivity; one that defies the [common] pre-conceptions from both camps whereupon this new practice is viewed either as messiah to an excised, higher state of the form, or as the seed of cinema’s demise.

Being neither a sign of de-evolution or as deviation from common film practices and its enriched history, digital cinema is merely an extension and a deepening of our filmic awareness. Therefore it becomes incumbent that we cease our Frankenstenien persecution against this mis-labeled “digital antagonism”, as the deviation movement is one that actually takes us closer to a more crystalline knowing of the form (and its history). Able to deploy objectivity in place of a ideological partisanship, Elsaesser is able to trace back this “digital” cinema technology, claiming that there are a multitude of origins that serve to de-radicalize the pre-conception that the aforementioned practice is somehow “bad”.

Using Elsaesser’s postulations that film is made up of more than just its the three pillars (photograph, projection and the “discovery” of persistence of vision) we have chosen to explore some of the various technologies that would expand this notion as it relates to cinema. The intention here is to radicalize a component or “pillar” of cinema’s origins otherwise viewed as homogenous (and inseparable) so as to further drive his point home.

Examples of other technologies that have shaped cinema:

Aviaton/ Drone technology: how its rise (and with the case of aviation, its parallel one) with cinema aided in a greater filmic experience (through the introduction of the “arial shot” among other affordances). Not only have these technologies created new aesthetic experiences and standards in mainstream cinema. These technologies have  introduced  new ethical dilemmas regarding surveillance and privacy relevant to especially non-fiction cinema and media art.

The Computer: initially designed with military applications in mind, we now find its uses (anywhere from  NLE — Non Linear Editing Systems— to sound, compressor, and CGI technologies and softwares) of primary importance to the post-production processes of the medium.

The Phonograph: being essentially an audio-visual art form the invention of phonograph is essential to development of cinema. Movies, event so called silent one, have always been accompanied by sound and music as an essential tool for conveying atmospheres, feelings and telling stories.

What becomes apparent is that these technologies are not only incumbent pillars of cinematic development but point to an expansion and redefinition of what cinema is.

The discussion then moves towards the notion of film’s collective goal (if one can claim there is such a thing). Total immersion (as is the common belief) is not the endgame for cinema. In fact, sometimes passivity and an awareness of the form is as desired and reewarding as the suspension of one’s disbelief. Cinema’s goal changes from project to project, film to film, genre to genre and especially filmmaker to filmmaker, across the age, through time, and into the future.

An attempt at total immersion (through bigger screens, etc.) in early film history certainly gives us motive for why we believe that an emulation of reality is the zenith of our collective attempts within the form, but when focusing on the concurrent rise (in early cinema) of the alienation movement (i.e. Brecht), cinema cannot lay claim to holding one singular ideal. The ideal, it seems (at least in part), is to deepen an understanding of some sort (whether it be of ourselves, our world, our own humanity), something the aforementioned “digitization movement’ does with tremendous results. If only we could  allow ourselves to get out of our own way.

Questions to consider:


What are the possible strengths and weaknesses in this archaeologic approach to understanding film history?

How can we as theorists and practitioners use media archeology?


What other technologies could possibly have a defining impact on (future) cinema?


Are these new technologies or have we seen early examples of their use back in film history?

- Nanna Rebekka

Sun, October 18 2015 » archives, digital cinema, early cinema, emerging technologies, history » No Comments » Author: Nanna Rebekka

Learning Programming

Here’s a link to the Computer Programming module on Khan Academy. Khan Academy uses animation to help students learn code:

https://www.khanacademy.org/computing/computer-programming

Accounts are free! And here’s a link to a site Sarah mentioned to me called CodeAcademy, which teaches code through web design:

https://www.codecademy.com/

Both have courses in HTML,and Khan Academy can leaad you into Java and its derivatives.

~Sarah

Thu, October 15 2015 » future cinema 2015 » No Comments » Author: Sarah Voisin

Animated poetry and GIF comics

DAK0TA reminded me of fun animated short “Primiti Too Taa” by Ed Ackerman & Colin Morton (Canada, 1986):

http://www.youtube.com/watch?v=tuFRz18rMQk

“The film “Primiti Too Taa” is a playful sound poem, where the text jumps to life through animated typing on paper. Visually the film is a concrete poem in motion: choreography. Aurally the film is a sound poem with a printed text: typography. Constructivist poetry meets literal choreography. Primitive sounds meet their typed representation. The film is based on a 45-minute sound poem “Ur-sonate (Sonata for Primitive Sounds)” by Kurt Schwitters. The film is larva in memory of Kurt Schwitters (Artist Poet 1887-1948), under the influence of Norman McLaren.” (CFMDC)

And here’s the animated GIF comic I mentioned in class, by French artist Boulet:

Heavy Lights of January

–Alison

Wed, October 14 2015 » future cinema 2015 » No Comments » Author: Alison Humphrey