Design Document/Next Steps

You have all the freedom you could possibly want in your design -- the important thing is to make the game that you want and then to think about what it is you think people will "learn" from it, how you will "teach" various elements and then adjust the game if you aren't happy with what users will "learn"or how you are "teaching" particular elements.

At this early stage you need to consider the following questions:


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Donkey Kong