Assignment Design

Some basic principles

 

Ron Sheese

Centre for the Support of Teaching

 

 

Designing a learning environment

A general approach to design is captured in the acronym ADDIE which is meant to remind one of the components of the design cycle:

 

Analyze

Survey the teaching-learning situation

Design

Outline desired features of the learning environment

Develop

Work out the design details and gather or produce materials

Implement

Commence working within the designed environment

Evaluate

Assess effectiveness and return to start of cycle

 

The ADDIE design cycle can be considered with respect to an entire course or to various course components such as assignments.  In either case, thinking in terms of the learning environment metaphor can be productive.  A good way to begin the analysis phase is to identify the existing features of your current learning environment and to consider other features that might enhance that environment.

 

Some traditional features of a course learning environment

Lecturer

Textbooks

Library resources

Tutorial meetings

Homework problems

Writing assignments

Quizzes and examinations

Some other possible features to include in a learning environment

Case studies

Role playing

Simulations

Virtual

  - museums, galleries, archives

  - laboratories

  - library resources

  - discussion groups

Sounds, images – selected by instructor or discovered by students

Inquiry assignments

Collaborative opportunities with

  - students in the same course

  - students and others outside the course

Student authored websites, blogs and wikis

Concept mapping

 

Instructors build a learning environment and seek to facilitate within it student activity that will be productive relative to the ideas under consideration in the course.  Of course, the students themselves, including their knowledge, beliefs and purposes, constitute an important aspect of the learning environment.  Thus, an important student activity to consider in the design process is inter/activity with other students, and this interactivity needs to be as carefully designed as any other aspect of the learning environment. Instructors who give special emphasis to this aspect sometimes refer to their designed environment as a learning community.

 

Alignment

When designing an assignment the most important consideration is the course goals; look to your purposes and imagine activities within the learning environment that will serve those purposes well.  The activities and assignments you design, particularly those that will be evaluated, should each align with one or more of the course goals.  The general principle of alignment holds that an instructor should design assignments that specifically address course goals and that permit feedback to the students in terms of those goals.  Thus, assignments should be designed with both the course goals and the manner of assessment in mind so that all three of these features are in alignment.

 

Engagement

Even a carefully designed assignment will fail if it does not engage the students’ attention with the course ideas, engage the students in interaction with the learning environment.  Students, like all of us, are busy people constantly making judgments about what priority to give any particular activity, and we all look for short cuts that will allow us to complete lower priority items quickly.  In the case of our students this may mean breezing through our carefully constructed learning environments rather than engaging with them.  When designing assignments, and learning environments generally, we need to ask how well our design will encourage students to give high priority to engaging with the environment and completing the activities productively. 

 

Many instructors opt to include students in the assignment-design process with the hope that incorporating their interests and enthusiasms will support engagement in the work.  Some instructors find inquiry-based designs and problem-based designs effective means of capturing student engagement.  Several of the characteristics that Jonassen associates with meaningful learning (the pentagon) are also features of assignments that promote engagement.  Assignments that are viewed by the students as authentic, that allow an incorporation of the student’s personal goals and an active manipulation of important ideas in a constructive, cooperative environment, can promote engagement, and eventually success, within the learning environment.

 

Student purpose

Just like instructors, students come to the learning environment with goals in mind.  Unfortunately, these goals may not always be ones that incline them towards careful attention to the learning possibilities of that environment.  And even when a student is eager to take advantage of the possibilities, few gains are likely if the only strategy that the student has mastered is memorization.  Many students, particularly at the first year level, assume that the purpose of their work is to memorize the important facts.  They expect to be asked to report them back directly or in a narrative structure. 

 

Instructors sometimes find that it is not enough to provide assignments that permit active learning; often it is necessary to build a sequence of activities that assist students to develop the critical skills whose application we seek.  Some instructors find that it helps to create activities to elucidate the meaning of the higher levels of Bloom’s taxonomy – analysis, synthesis, and evaluation in particular.  As a minimum an assignment should state clearly what purpose you wish your students to adopt in completing it, as well as the level at which you are expecting them to work. 

 

Activities that permit frequent and honest dialogue among students and the instructor regarding their respective purposes and expectations should pay off in more meaningful learning for all.

 

Time to completion

Make an attempt to complete all the elements of the assignment yourself as a means of insuring that the time required by students to complete the assignment is appropriate to the learning to be gained and the weighting of the assignment in the evaluation system.

 

Chickering’s seven principles for good practice

Ask yourself how the activity or assignment will:

            Encourage contact with the instructors,

            Develop a sense of reciprocity and cooperation among the students,

            Encourage active learning,

            Allow prompt feedback to the students,

            Encourage spending time on tasks that serve the course goals,

            Effectively communicate your desire for the students to work at a high level;

And consider whether your activities and assignments across the course as a whole will:

            Allow expression of a range of talents and methods of learning.

 

Appropriateness of activity for students’ level

Has there been sufficient prior experience, either in this course or in previous ones, with the concepts and skills required to complete the assignment?

Has sufficient contextualization been given?  Is any scaffolding necessary? 

Have you given sufficient direction to the students to guide their activity?

Have you specified the degree of collaboration expected/permitted?

Have your students developed the necessary metacognitive strategies to be able to proceed at the level you seek?

Will the assigned activity be within your students’ zone of proximal development?

 

Some generic types of activity to be encouraged by assignments

Re/presentational

Students are asked to re/present the central ideas of the course in multiple forms and settings

Disequilibration

Students interact with information, problems and tasks that facilitate cycles of disequilibrium and resolution.