Give back to the game.
Our Second Quarterly VR Open House
Date: Thursday, November 07, 2024
Time: 1:00-4:00 PM
Location: Dahdaleh ADERSIM Lab, Room N004 Schulich Building, York University, 4700 Keele Street, Toronto, Ontario, Canada
Register
Apply as Event Partner
About the open house
Virtual Reality (VR) technologies are reaching to their maturity levels. Increasingly more institutions are leveraging these technologies in their daily operations particularly for education, training. VR is transforming education and training through its ability by enabling users to engage with complex subjects through interactive 3D visualization. VR is used for design and development of processes, products, and functions in low cost and low risk environments. Use of VR is being expanded in the healthcare and rehabilitation services. VR is also changing the gaming and entertainment industry for better health outcomes by enabling more physical and mental activities for the users. This VR Open House aims to create an environment where students, researchers and the public can openly experience, explore, and discuss VR technology and its applications can contribute to VR capacity building.
Learning objectives
After joining this open house learning event participants will:
- Learn about different VR/AR devices that are commonly used.
- Hands on test and experiment with some of the exciting VR applications using VR headsets.
- Understand the use of VR in different sectors and domains.
- Examine how VR is used for entertainment., healthcare, public safety, and professional development.
- Network with VR researchers, practitioners, developers, entrepreneurs, and users.
- Learn how VR can help changing the world to a better place.
- Understand how VR applications are developed.
Target Audience
- Undergraduate, master & PhD students
- Faculty members and researchers
- Staff
- Professionals and practitioners interested in learning about VR technology
- VR industry organizations
- Workshop Presentations
Our Second Quarterly VR Open house
Date: Thursday, November 07, 2024
Time: 1:00-4:00 PM
Location: Dahdaleh ADERSIM Lab, Room N004 Schulich Building, York University, 4700 Keele Street, Toronto, Ontario, Canada
Partner VR Companies, Initiatives, Labs & Projects
ADERSIM, York University
Hosted by the ADERSIM Lab, this event is more than just a demonstration of technology—it’s a step towards a more interactive and engaging future for York University. ADERSIM will highlight how these technologies can be continuously accessed and utilized by both students and faculty to enhance educational outcomes and foster innovation on campus.
Futurecode
Futurecode will demonstrate diverse applications catering to several industries, including:
- High Risk Industries: Fire Extinguisher Training, Working at Heights Training
- Real Estate: Sales Center Demo for Pre-construction Projects
- Educations Institutes: Electricity Lab Experiment
UNIVRS
We have developed a combination of modules focused on training for power electrical unit sales, demonstration, and training. Traditionally, demo cases are utilized to train and demonstrate units and functionalities. Demo cases are, however, expensive, relatively challenging to move around and limited in their ability to demonstrate a specific product or its functionalities. We are working on a set of solutions with experts from the industry to expand the possibility of demo cases. Right now, one of the customers is shipping Quest 2 headsets to client sites or training locations instead of using a demo case. This makes a lot of sense for them because to send all their training material, they need to ship 20 demo cases. With one headset, we house all of their training modules. Each demo case costs them $15-20K CAD to manufacture, and they need multiple copies to ship around; this is high capex and a high risk of damage to the company’s assets. With our solution, they can ship a $300 headset or have various sites or customers buy one and install all training modules, making it extremely scalable.
Occupied VR
Spacewalk VR places you in the role of an astronaut on critical missions on the International Space Station (ISS). Guided by former NASA astronaut Terry Virts and former director of the astronaut training program and mission controller Matthew Gast, players experience zero gravity 410km above planet Earth in a stunning and authentic Virtual Reality simulation.
Blimey VR Studios Inc.
Blimey offers various simulated and immersive experiences, including:
The Holy City – https://blimey.tv/development/the-holy-city/ The Holy City is utilized as an educational, exploratory and reflective experience rich in narratives and cultural history. Visitors are able to step into the shoes of locals providing insight into the subjective experience of exploring Holy sites and immersing themselves in a different culture. This rich immersion helps to celebrate diversity rooted in culture, fostering an inclusive sense of humanity that you will have to see to believe.
Once Upon a Sea – https://deadseavr.com WebXR platform and an XR documentary highlighting the environmental, social, and cultural impact of the accelerating disappearance of the Dead Sea.
Do-X – https://blimey.tv/development/do-x/ – a role-playing game mixed reality multiplayer peer challenge based on true facts, confronting racial and gender biases all while attempting to fly the largest seaplane ever built in 1929.
Xenophilia – https://blimey.tv/development/xenophilia/ – an immersive experience that takes you on a journey through the world’s cultural heritage. Equipped with an augmentation vizor, you will navigate mazes and explore photorealistic digital twins of heritage sites, learning about the rich tapestry of human history and culture.