Students learn the essential skills of postgraduate-level research in areas of digital media and computational arts, and attain core literacies in mathematical and computational bases for digital media to support applications spanning areas including sound, image, and digital signal processing, 3D environments and the graphics pipeline, software design, simulation and complex systems, etc. These literacies are contextualized by reference to exemplary projects in diverse practices such as computational art, music, video games, information visualization, web-based media, responsive architecture, physical computing, etc., including the examination of landmark texts and projects in digital media, computational arts and culture spanning the past century, addressing the continual overlap between artistic and scientific practices. Literacy is evaluated through the ability to understand and transfer published research in these fields into creative applications, recreating established research results, projects, or through works of specific interest to the students research area(s).
Instructional Format: STDO
Instructor(s): G. Wakefield