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Gaming

Big Telecom versus Video Games: Big Implications

As reported on Kotaku.com – “British Telecommunications, a multinational mega-conglomerate with origins dating back to the 1800s, is suing Valve, a video game company that can’t count to three”. British Telecommunications (BT) alleges that on-line services offered by Valve infringe on four U.S. patents held by BT. The patents at trial are broadly worded and could implicate […]

Pokémon Go: Augmenting Legal Reality

Even in 2016, it is tempting to treat the Internet as separate from the bricks-and-mortar world. As much as we might like to keep them apart, Augmented Reality apps like Pokémon Go will force the interaction between technology and more traditional areas of law.

The User-Generated Content Exception: Moving Away from a Non-Commercial Requirement

Introduction In December 2006, Time magazine celebrated “You” as the person of the year.[1]  In the article, Lev Grossman stated that our history is no longer shaped by a few famous men but by all of us who are part of the new Web.[2]  He applauded the fact that over the past year: We made […]

Australian consumer protection body calls Steam’s return policy a bunch of hot air

If you’re a gamer, you’re probably familiar with the Steam game distribution platform, estimated to account for 75 percent of all online game purchases. Online game purchases have surged in recent years, owing greatly to their convenience — one can buy a game from home and play it nearly immediately. However, as sales have grown, […]

The Legality of “Player” Generated Content

With the rising popularity of video and computer games, a new form of user generated content (“UGC”) and a whole new set of intellectual property issues is emerging. Science fiction web series such as  Red vs. Blue use copyrighted graphics and characters from the popular Xbox video game Halo to create new comedic content parodying first person shooter […]

Grand Theft Likeness: The Story of Lindsay Lohan and Lacey Jonas

Avid players of the popular video game Grand Theft Auto V may recognize this scenario: your character is tasked with transporting a female celebrity named Lacey Jonas home from where she is hiding in an alleyway. During the mission, you evade the paparazzi while Lacey spouts bons mots like “I’m really famous. I didn’t do anything!” […]

Have Europeans Become Less Exhausted After Recent Copyright Decision?

Last week, the big news in the video game blogosphere was the reported sale of the world’s largest video game collection, comprising over 11,000 games, for more than $750,000 at auction. While the most salient fact of this story may be the magnitude of both the collection and the winning bid, the large numbers obscure a […]

The Case that the ValiantChaos Hackers Will Never Get to Make

On May 19, Blizzard Entertainment, developer of popular games Diablo 3 and StarCraft II, filed a lawsuit against the developers of the ValiantChaos MapHack, an unauthorized program created for use with the StarCraft II computer game. The online gaming community is split over whether Blizzard is in the right; it seems that one of the only […]

The Keller/O’Bannon Lawsuit: Why Canadians Should Care

There is currently a live, ongoing legal dispute in California between former and current student athletes (SAs) and the National Collegiate Athletics Association (NCAA) which reveals that regulations defining collegiate eligibility did not foresee the nexus of new media technology and sport. Consequently, NCAA bylaws do not consider the effects of athlete intellectual property on […]

“CANDY” Trade-mark Proves Too Bitter for King

Video game developer King made headlines and the IPilogue last month when they applied for a trade-mark for the word CANDY in the United States. The move generated extensive commentary and negative backlash from game developers and the gaming community at large. While it is unclear if causing a news buzz was the impetus behind the application, King […]